Small World by Days of Wonder


Board game makers, Days of Wonder, are introducing a fun, light-hearted civilization game in which players vie for conquest and control of a board that is simply too small to accommodate them all!


This newest Days of Wonder game features a zany cast of characters such as dwarves, wizards, amazons, giants orcs and even humans! Picking the right combination from the 14 different fantasy races and 20 unique special powers, players must rush to expand their empires – often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline to ride a new one to victory.

Small World is for 2-5 players ages 8 and older. The design is filled with rich details and components that beg to be played. The game includes: Two double-sided game boards, one for each of four possible player configurations, 14 Fantasy Races with matching banners & tokens, 20 Special Power badges, a variety of Troll Lairs, Mountains, Fortresses, Encampments, Holes-in-the-ground, 2 Heroes and even a Dragon, along with Victory Coins, 6 Player Summary Sheets, a Reinforcement Die, Rules Booklet and a Days of Wonder Online Access Number.


Small World is now available for pre-order at the Days of Wonder Web Store. In Europe it is expected to ship and be in stock at your local game store around March 27. In the US, it is expected to be available by May 6. Order yours today!


2 thoughts on “Small World by Days of Wonder

  1. When I first saw the title, and remembered your trip to Anaheim – I thought “He’s not commenting about the ride, is he?”

    Looks a little complimicated (sp!) for 8+ but most games like that have basic/intermediate/advanced rule sets.

    I used to play board games quite a bit when I was younger – initially the ‘Race around the board’ type, then Monopoly-esque ones, followed by Trivial Pursuit.

    Played a few different games while visiting/having company over – like Risk (haven’t played enough to execute a coherent strategy) and the occasional ‘new’ game like Cranium.

    Most RTS games boil down to click-fests and build ques. The more deliberate pace of board games is a pleasant contrast.

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